Maybe you finished the 50,000 words. Odds are, you hit somewhere between 20,000-35-000 and were stuck like a Ford Fiesta in icy mud. This is one of the reasons I recommend at least getting the log-line and basic plot points before beginning any fast-draft. If we don’t, we might find it hard to locate our literary butt with a literary flashlight. But, I’ve been stuck and here are some tips.
Tag: writing tips
Dec 10 2013
Dec 09 2013
I’ve read thousands of works, and one quick way to have a “paper doll” is for a character to be all good or all evil. When we begin writing, it’s easy to fall into this trap. Our heroes or heroines are versions of ourselves (minus any imperfections, of course). Our bad guys are every ex or person in high school who picked on us. They are evil personified. But then we soon realize? Our characters are deep as a puddle, making them dull as dirt.
Dec 02 2013
One of the best ways to move plot forward with increasing momentum and to create living, breathing characters is by harnessing the power of dialogue. As an editor for twelve years, I can tell you dialogue is one of the single largest components of writing great fiction, and it’s the part that’s most often butchered. The story can be great, the setting, the prose? And then comes this clunky dialogue with characters talking in ways only seen on bad soap operas or movies highlighted/slayed by “Rotten Tomatoes.”
Nov 29 2013
Internal dialogue is the thoughts, dreams, stream-of-consciousness stuff inside a character’s mind only the reader is privy to. Most people talk to themselves, think in at least partial sentences, talk themselves into and out of all kinds of things, they weigh consequences, wrestle with past experiences all in their head in a split second. How many smart girls make bad decisions about men?
Oct 18 2013
Writers need readers to rally to our protagonist’s team, to like her and want to cheer for her to the end. How do we do this? Give her flaws, and humanize her. Additionally, if our characters are fully actualized in the beginning, there will be no character arc so our story will be one-dimensional and flat.